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Putting object to a special section is more complex: we should change values of "special objects", "terrain objects" and "b". In "Terrain objects" game looks for a value "1" from right to left, so f can be find in Dirt, Grass and Swamp section. Here is f for example:Ĭolumns described as "special objects" and "terrain objects" are responsible for a place in editor, where we can find object.
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After every eight numbers in objects.txt starts a new row. Solid squares and entrances are saved from right to left, and from down to up. We can fix it by changing def's content, but it will work only for players which will receive a new def.Įxcept mentioned situations, all added original objects should work with our settings correctly on every Heroes copy, but they will be available only in our editor That's when an old def file contains bitmaps with the same names as bitmaps inside our new def file. Tadam! As you can see, sometimes objects (here original campfire) will have wrong animation and broken palette. Thus, the same objects on your map can have different content! When your map is saved, remove "Objects.txt" from "data", so game won't crash. Notice, that you can change type and passability of every object and your map will "remember" this change, even when you will change values in "objects.txt" once again.
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Save "Objects.txt" and put to the "data" folder. Copy whole line, paste below and change it's name to a desired one. Just press Ctrl+f and write down name of similar object, which is available in editor (check for name in WoG editor in object's advanced properties or look for it in MMarchive). After opening it, you will get something like this: It's rather simple and works without WoG. Objects that can be added to the original SoD from left to right: Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
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I once had a map which held a vast amount of these objects, but it seems I lost itĭoes anyone still have this (or a similar) map, or knows how to access these hidden objects? I'm really desperate by now. Heroes 3 has some sprites built into it that never made it into the final game. Looked for things in this thread are the ones you dont find that easily without really knowing what to search for (specific programs, hex editing guides, etc.)! We still lack a topic in which all of that kind of knowledge is gathered, so this is it.īut for now, I am coming up with a request. This thread shall be used to share everything that is needed to make a map. ~SoD Mapmaker's Master Template~ by Biobob WoGEditor 2.4.2 English by hero_hacker & Magicfox Malware alert is a false positiveĭay 1 Loss + No Secondaries Templates (both in one map) by Biobob H3TerrainModule by RoseKavalier Put this in H3CombatTerrain Folder WoG Editor + Extra Objects by Black Phantom LmOracle (圆4 and x86 versions) by AlexSpl H3CombatTerrain by ? Also get H3TerrainModule to work easier with it Note that I don't know the creators of some of those programs! If you happen to have information, please let me know! How to put a puzzle battle in the middle of the map Out-of-map heroes, preventing map editor view Predicting and setting battlefield layout in a beneficial way Information about moving on water, boat summoning and holes (+yet another WoG Editor Trick) Introduction to making colourful minimaps H3TerrainModule: An addon for H3CombatTerrain ~SoD Mapmaker's Master Template~ and Day 1 Loss + No Secondaries Templates H3mtered, H3rechner, h3combatterrain, LmOracleĬreatureMoon: The creature month changing program Looked for things in this thread are the ones you don't find easily without knowing what to search for (specific programs, hex editing guides, etc.)! This post will be regularly updated with all relevant information.